Bloodless dithering lights + color experiment
Bloodless (2019 Jam edition) » Devlog
Hello everyone, another experiment on the dithering light effects for our Bloodless game. This time we're showcasing a little visual test using colors to intensify environment moods. The game started as a B&W with 2-bit aesthetics and we're trying to expand it without letting go the retro mood.
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Get Bloodless (2019 Jam edition)
Bloodless (2019 Jam edition)
Action game about a swordless ronin countering his foes (Ludum Dare 45)
Status | Prototype |
Authors | Point N' Sheep, Danilo Freire, Renato Skhar, AntonioHR, Leona, Délio, TryAn²gle, Filipeagb |
Genre | Action |
Tags | 1-bit, 2D, Fast-Paced, Hack and Slash, Ludum Dare 45, Minimalist, one-button, Pixel Art, Retro |
Accessibility | One button |
More posts
- 1 year of Bloodless: Visual comparisonOct 07, 2020
- Bloodless Dithering-Light SystemOct 01, 2020
- Bloodless new protagonist walk-cycleSep 18, 2020
- Bloodless WIP on new visualsSep 09, 2020
- Bloodless swordless protagonist evolutionJul 31, 2020
- Experimenting with dithering light effectsJul 22, 2020
- New enemy WIPJul 17, 2020
- WIP visuals on our Feudal Japan inspired Action-Adventure game BloodlessJun 24, 2020
- Bloodless is being redesigned to a full-releaseMay 11, 2020
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