Experimenting with dithering light effects
Bloodless (2019 Jam edition) » Devlog
Dither lighting tests. What do you folks think? We're experimenting with different effects so the final version might be very different!
Had to do these with shader code because we couldn't figure out how to get 2d lights information on shader graph.
Do you folks have any resources on implemeting dithering effects or creating dithering textures?
Get Bloodless (2019 Jam edition)
Bloodless (2019 Jam edition)
Action game about a swordless ronin countering his foes (Ludum Dare 45)
Status | Prototype |
Authors | Point N' Sheep, Danilo Freire, Renato Skhar, AntonioHR, Leona, Délio, TryAn²gle, Filipeagb |
Genre | Action |
Tags | 1-bit, 2D, Fast-Paced, Hack and Slash, Ludum Dare 45, Minimalist, one-button, Pixel Art, Retro |
Accessibility | One button |
More posts
- 1 year of Bloodless: Visual comparisonOct 07, 2020
- Bloodless Dithering-Light SystemOct 01, 2020
- Bloodless new protagonist walk-cycleSep 18, 2020
- Bloodless dithering lights + color experimentSep 11, 2020
- Bloodless WIP on new visualsSep 09, 2020
- Bloodless swordless protagonist evolutionJul 31, 2020
- New enemy WIPJul 17, 2020
- WIP visuals on our Feudal Japan inspired Action-Adventure game BloodlessJun 24, 2020
- Bloodless is being redesigned to a full-releaseMay 11, 2020
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