1 year of Bloodless: Visual comparison
Bloodless (2019 Jam edition) » Devlog
A year ago we released the first Bloodless build after 3 days of work during Ludum Dare 45. We received lots of feedback, support and love from the community. Now we're working on a redesign of the game with an expanded story inspired by the Edo-Period Japan. We can't wait to show more of our progress with you folks! :D
Get Bloodless (2019 Jam edition)
Bloodless (2019 Jam edition)
Action game about a swordless ronin countering his foes (Ludum Dare 45)
Status | Prototype |
Authors | Point N' Sheep, Danilo Freire, Renato Skhar, AntonioHR, Leona, Délio, TryAn²gle, Filipeagb |
Genre | Action |
Tags | 1-bit, 2D, Fast-Paced, Hack and Slash, Ludum Dare 45, Minimalist, one-button, Pixel Art, Retro |
Accessibility | One button |
More posts
- Bloodless Dithering-Light SystemOct 01, 2020
- Bloodless new protagonist walk-cycleSep 18, 2020
- Bloodless dithering lights + color experimentSep 11, 2020
- Bloodless WIP on new visualsSep 09, 2020
- Bloodless swordless protagonist evolutionJul 31, 2020
- Experimenting with dithering light effectsJul 22, 2020
- New enemy WIPJul 17, 2020
- WIP visuals on our Feudal Japan inspired Action-Adventure game BloodlessJun 24, 2020
- Bloodless is being redesigned to a full-releaseMay 11, 2020
Comments
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Looks excellent, I really like the visual differentiation between to characters and the environment. Supremely functional and stylized.
Thanks a lot! I'm so glad you said that. Yeah, I really think that artistically this redesign is being executed in such a clever way. Daniel Clarc is driving this visual transformation, he is an amazing pixel-artist.